


So I arrived a material that comes a lot closer. Here is a stripped version of the scene for anyone here who wants to help:Īny help at all would be greatly appreciated! I'm not exactly sure what I'm doing wrong, but I think the falloff map used in max is part of the solution. Here's the glass shader I'm currently working with:įinally, here's a side by side comparison:Īs you can see, the glass from 3dsmax looks a lot more translucent in the middle. Here are the glass material settings in Max: Here is my progress, rendered in Blender/Cycles:

The same render, highlighting the glass that I can't seem to match: Original scene rendered in 3DS Max and VRay: Since a picture is worth a thousand words, here's where I am at for reference: I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the original. I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles.
